<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Simulation on Phil Wheat</title><link>https://philwheat.net/tags/simulation/</link><description>Recent content in Simulation on Phil Wheat</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 13 Oct 2026 08:46:00 -0500</lastBuildDate><atom:link href="https://philwheat.net/tags/simulation/index.xml" rel="self" type="application/rss+xml"/><item><title>NYX-99 City Simulator</title><link>https://philwheat.net/links/nyx99/</link><pubDate>Tue, 13 Oct 2026 08:46:00 -0500</pubDate><guid>https://philwheat.net/links/nyx99/</guid><description>&lt;p&gt;City simulator.&lt;/p&gt;&#10;&lt;p&gt;NYX-99 is a terminal-based idle civilization simulator in Node.js: a living 1999 city where thousands of agents eat, sleep, work, socialize, get mugged, marry, have kids, run for office, and die — no player input, you watch through a live blessed TUI. Each simulant runs a behavior tree plus a 13-state FSM with utility scoring; there&amp;rsquo;s payroll and rent (evictions after three missed months), conversations drawn from a 1999 cultural database (Napster, Y2K, the Knicks), and a full election cycle whose mayor&amp;rsquo;s stances mechanically change crime, transit, and rent. Worker threads scale it to 10–15k agents on an 8-core box; world content lives in editable YAML.&lt;/p&gt;</description></item></channel></rss>