<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Design on Phil Wheat</title><link>https://philwheat.net/tags/design/</link><description>Recent content in Design on Phil Wheat</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 13 Oct 2026 09:02:00 -0500</lastBuildDate><atom:link href="https://philwheat.net/tags/design/index.xml" rel="self" type="application/rss+xml"/><item><title>Project Hyperion</title><link>https://philwheat.net/links/project-hyperion/</link><pubDate>Tue, 13 Oct 2026 09:02:00 -0500</pubDate><guid>https://philwheat.net/links/project-hyperion/</guid><description>&lt;p&gt;Interstellar travel competition. I would really like to see/build a simulator to test ideas like this.&lt;/p&gt;&#10;&lt;p&gt;Project Hyperion is the Initiative for Interstellar Studies&amp;rsquo; global design competition for a crewed generation ship: a 250-year voyage to a habitable planet using current and near-future technologies. Teams of architects, engineers, and social scientists had to design for 1,000 ± 500 people living for centuries under artificial gravity (rotation), with closed-loop life support and knowledge-transfer mechanisms to keep culture and technology intact. The site carries the 2025 competition results, press kit, requirements, and jury.&lt;/p&gt;</description></item></channel></rss>