Cadet-Agent
Cross-IDE agent framework enforcing a gated game-dev SDLC.
Game development engine — more precisely, an opinionated cross-IDE agent framework for game-development workflows.
Cadet-Agent doesn’t one-shot a game; it walks an agent (and you) through a gated SDLC: requirements → architecture → story breakdown → TDD → code review, with hard gates in .cadet/state.json that block phase transitions until satisfied. The same skills run across six hosts — GitHub Copilot, Cursor, Continue, Claude Code, Deep Code, and Hermes — via one canonical core with thin per-host adapters, and it’s refreshingly honest that enforcement differs per host (it measures interception rather than assuming it; the portable control is a repository git hook). Has a dedicated Hermes setup guide.